The spells in this Spell List are cast by the following sources of magic:
The Mighty Dragon
Break I-III
LEVEL Minor Moderate MajorCOST 2 4 10RANGE Touch 20' 20' + 10' radiusTYPE Object METHOD (Minor) Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS (Minor) "By the Power of the (Dragon), I bid this (Object) be broken! BREAK MINOR!" METHOD (Moderate) Whilst Saying the vocals, point at the intended target with your empty spell-casting hand.VOCALS (Moderate) "By the Power of the (Dragon), I command that (Object) be broken! BREAK MODERATE!" METHOD (Major) Whilst Saying the vocals, point at the intended area you wish to centre the spell with your empty spell-casting hand.VOCALS (Major) "By the Power of the (Dragon), I shatter those Objects! BREAK MAJOR!" EFFECT Causes a non-magical item to break as if by great force, rendering it useless. Break Minor and Moderate target a single object. Break Major will affect all hand held items in the area. NOTES This spell only effects solid objects which are either held or unattended, equal or less in mass to a large chest, and cannot target worn items, liquids, gasses or creatures. Objects destroyed by this spell can be repaired by MEND or similar effects such as Alchemical Glue.
Lock I
LEVEL MinorCOST 2RANGE 20'TYPE ObjectDURATION AdventureMETHOD Whilst Saying the vocals, point at the intended target with your empty spell-casting hand.VOCALS "By the powers of the (Dragon), I Lock that (Object)! LOCK!"EFFECT Causes a lockable item to become locked. NOTES This spell closes a lock magically and for the remainder of the adventure it can only be unlocked using an UNLOCK Spell. When this spell expires any physical locks remain in their locked state.
Glyph I-III
LEVEL Minor Moderate MajorCOST 3 6 9RANGE TouchTYPE ObjectDURATION Mobile - Adventure / As Stored Spell Immobile - 30 days / As Stored Spell Tomb - 1 year / 1 min 2 min 3 minMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds. Once cast on the target Glyph, cast the spell to be stored while still touching the Glyph. VOCALS (Mobile) "I place the power of the (Dragon) into this Glyph, Let the password be [PASSWORD] and let those disturbing it suffer the consequences! MOBILE GLYPH!"EFFECT (Mobile) Stores a focussed spell in a drawing which will be released if disturbed without speaking the command phrase. VOCALS (Immobile) "I place the power of the (Dragon) into this Glyph, let those disturbing it suffer the consequences! IMMOBILE GLYPH!"EFFECT (Immobile) Stores a focussed spell in a drawing which will be released if disturbed by anyone other than the caster. VOCALS (Tomb) "I place the power of the (Dragon) into this Glyph, encase the one who disturbs it in a protective shell! TOMB GLYPH!"EFFECT (Tomb) Stores a focussed spell in a drawing which will be released under certain conditions. NOTES Glyph are magical traps placed upon drawings, these drawings must be placed within a circle of 2 to 3 inches in diameter on an object. When disturbed a Glyph will release its effect centred on the creature which disturbed the Glyph. The spell placed within must be one known and cast by the caster of the Glyph, and must have a power cost equal to or lower than the cost of the Glyph spell used to store it. Each Glyph counts as a Focussed item and uses up 1 Focussed Item Slot, a single item may hold up to 5 Glyph although each must be held in their own drawing. The Sense Glyphs skill is required to sense and identify Glyphs, the Sense Magic skill can detect their presence but not identify them as Glyphs. When a Glyph's duration expires it dissipates harmlessly, leaving a mundane drawing which could be used again. There are 3 distinct types of Glyph Symbol, the caster selects which is created at the time of casting.
Mobile Glyph
Mobile Glyphs are cast into small portable objects such as weapons or books, and can be carried as long as a person speaks the activation word before touching the Glyph. A creature must speak the command phrase before manipulating or disturbing the object, otherwise the Glyph is triggered upon the creature disturbing the object. If a creature drops the object they must repeat the command phrase each time they pick it up.
Immobile Glyph
Immobile Glyphs may be cast on any object and are triggered if disturbed by any creature with the exception of the caster, and are often cast on doorways or chests.
Tomb Glyph
Tomb Glyphs are cast upon a breakable item and are triggered when the Glyph is broken. Tomb Glyphs surround the target in a protective sheath of focussed force that prevents the user from moving or being moved, making them immune to physical and focussed damage, spells and effects.
Tomb Glyphs do not offer any protection from Spiritual damage, spells or effects or from Spiritual Weapons.
Puzzle Wall I
LEVEL ModerateCOST 4+RANGE 20'TYPE BarrierMETHOD Whilst Saying the vocals, indicate each end point of the spell with your empty spell-casting hand. Once cast, a suitable marker is required to mark out the spell, such as rope or a pair of bean bag markers.VOCALS "By the powers of the (Dragon), the command word is (Password)! The Puzzle is (Puzzle)! PUZZLE WALL!"EFFECT Creates an opaque wall of magical force 5-20' long, through which no physical objects or focussed spells can pass. The wall also incorporates a magic mouth which which is activated each time the wall is touched and repeats the Puzzle as spoken during casting. NOTES This spell does not impede Spiritual Spells or creatures without a physical body or Life Force. The spell lasts until the command word is spoken while touching the wall. The puzzles used with this Spell must always be supplied by the caster during the casting. They are always in the format
“My first is in (Word 1A) and also in (Word 1B).
My second is in (Word 2A) but not in (Word 2B)... etc"
The puzzle must be four letters long unless more power is spent on the casting, if at least 7 power is used to cast the spell it becomes a Major spell, and would require a Major Negate spell. MAJOR FOCUSSED NEGATE will always negate a PUZZLE WALL no matter how much extra power is spent upon it. In all other respects, treat this spell the same as a FORCE WALL.
Spell Protection I
LEVEL MajorCOST 10RANGE TouchTYPEObjectDURATION 45sMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "With the power of the (Dragon), I protect the next spell cast from this Focus! SPELL PROTECTION!" "(Protected Spell Vocals)... SPELL PROTECTION!"EFFECT Protects the next spell cast using the touched Focus within the duration, so that it cannot be negated until the SPELL PROTECTION has been negated. NOTES This spell can only protect Focussed Magic Spells. In all other respects except for NEGATE SPELLS, the next spell functions as normal.