LEVEL MinorCOST 1RANGE SelfTYPE EssenceONSET DormantDURATION Adventure / EncounterEFFECT Provides Immunity to Trip spells and effects during 1 encounter.
NOTES This dormant ritual is triggered when the ritualist is subject to any spell or effect that it grants immunity to. Although this ritual provides immunity from the spell Trip, it does not provide immunity to slipping over due to wet or muddy ground, or the Strikedown effect.LEVEL MinorCOST 2RANGE SelfTYPE EssenceONSET DormantDURATION Adventure / EncounterEFFECT Provides Immunity to Fumble I & II spells and effects during 1 encounter.
NOTES This dormant ritual is triggered when the ritualist is subject to any spell or effect that it grants immunity to. Although this ritual provides immunity from the spell Fumble, it does not provide immunity to accidentally dropping the weapon due to player clumsiness.LEVEL Moderate MajorCOST 4 8RANGE SelfTYPE EssenceONSET InstantDURATION EncounterEFFECT (Minor) Increases the users Dexterity Enhancement skill by one rank, providing all the bonuses and immunities granted by the higher Dexterity.EFFECT (Major) Increases the users Dexterity Enhancement skill by two ranks, providing all the bonuses and immunities granted by the higher Dexterity.
NOTES This ability will not stack with other rituals or spells effects which improve the users Dexterity, only the highest will apply. This ritual does not allow the user to bypass limitations to effective dexterity such as imposed by worn armour, but does allow them to exceed the normal human maximum of 4 ranks.LEVEL Moderate MajorCOST 4 8RANGE SelfTYPE EssenceONSET InstantDURATION EncounterEFFECT (Minor) Increases the users Strength Enhancement skill by one rank, providing all the bonuses and immunities granted by the higher Strength.EFFECT (Major) Increases the users Strength Enhancement skill by two ranks, providing all the bonuses and immunities granted by the higher Strength.
NOTES This ability will not stack with other rituals or spells effects which improve the users Strength, only the highest will apply. Further this ritual does not allow the user to bypass limitations to effective dexterity such as imposed by worn armour, but does allow them to exceed the normal human maximum of 4 ranks.LEVEL Moderate MajorCOST 5 10RANGE SelfTYPE EssenceONSET InstantDURATION EncounterPAC & THAC BONUS 2 4
NOTES This ability will not stack with other Armour Skin rituals, but will with all other spells & effects which improve the users PAC.LEVEL ModerateCOST 5RANGE SelfTYPE EssenceONSET DormantDURATION Adventure / EncounterEFFECT Heightened senses warn the user when creatures teleport into or out of their vicinity during 1 encounter.
NOTES This dormant ritual is triggered when a creature teleports into or out of the vicinity of the ritualist, and remains active for the remainder of the encounter. During a Time Freeze, the Referee can allow a Ritualist to prepare to react to any creature nearby before a Time In is called. Be warned that a teleporting creature may not necessarily be hostile.