This Spell List can be freely learnt and cast by any of the following sources of magic:
The Golden Dragon
The Bronze Dragon
The Silver Dragon
Concealment I-III
LEVEL Minor Moderate MajorCOST 3 6 9RANGE TouchTYPEEssenceDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds. VOCALS (Minor) "(Dragon), may thy person seem (ALIGNMENT)! CONCEALMENT MINOR!"EFFECT (Minor) The target returns a false alignment when the subject of Enquiries or effects which determine their alignment. VOCALS (Moderate) "(Dragon), let falsehood be told about this person's actions! CONCEALMENT MODERATE!"EFFECT (Moderate) Any enquiries about the subject, their whereabouts and actions, will receive a false answer of the Referee's choice. VOCALS (Major) "(Dragon), obscure this person from all prying eyes and hide them from sight! CONCEALMENT MAJOR!"EFFECT (Major) Any method used to determine if the target has a spirit doesn't work and returns a negative response. In addition, purely spiritual creatures are unable to see the creature at all. The creature may not be targeted by ranged spells but is however still subject to Spiritual spells and effects that target an area. NOTES These spells can be cast on any spirit, even one inhabiting a Runic Symbol, Magic Item or Undead, however only once Conceal spell can be in operation at any one time on a target. The Conceal spell doesn't show under a Discern Spirits of any level. NOTES (Major Only) When cast on a spirited creature this spell also conceals any spirits on objects held or carried while in their possession. Any spirits which leave their person immediately leave the concealment effect, so ranged spells can be sensed as they leave the concealed creatures position and dropped items can also be sensed. Note that while purely spiritual creatures may not be able to see concealed spirits or detect them with Discern Spirits, they can still be sensed through their other senses if concealed creatures or objects make sounds, interact with spirited objects such as living grass or come into physical contact.