50 gold
Each kit has 10 uses, each use allows a single creature to be disguised with the disguise skill up to the same level as the skill used.
NOTE: Disguise Kits are restricted and the purchase, use or sale of which require Licences, otherwise they may only be purchased through shadowy means. Characters may freely purchase these however if caught possessing or using poisons may encounter roleplay consequences and complications in play.
50 gold
Each kit has 10 uses.
Required to make use of the Lock-picking skill, which typically takes 30 seconds of roleplay.
NOTE: Lock Picks are restricted and the purchase, use or sale of which require Licences, otherwise they may only be purchased through shadowy means. Characters may freely purchase these however if caught possessing or using poisons may encounter roleplay consequences and complications in play.
50 gold
Each kit has 10 uses, each use allows a single forgery to be crafted with the Forgery skill up to the same level as the skill used.
Note that Forgeries of particularly rare or expensive items may require additional costs or materials to create. For example a single use may be enough for a simple pass for a toll bridge, however a Privateers licence may require rare wax or inks and so forth.
NOTE: Forgery Kits are restricted and the purchase, use or sale of which require Licences, otherwise they may only be purchased through shadowy means. Characters may freely purchase these however if caught possessing or using poisons may encounter roleplay consequences and complications in play.