With this skill you learn to become immune to specific Alchemical Potions, progressively becomming immune to most Common, Uncommon and finally Rare potions, however there are some which it will not protect against.
At first level you are immune to Vigor, Galvanise, Glue/Solvent and Dragon's Strength potions.
You are still affected by Concussive Bombs.
At second level you are immune to Power Restore and Invisibility potions (you gain no benefit from drinking an Invisibility potion, it does not help you detect another creature whom has drunk one).
You are still affected by Purge and Enchant/Spiritual Weapon Oils.
At third level you are immune to Servitude and Oblivion potions.
You are still affected by Deaden Magic potions.
With this skill you ignore the damage from the chosen element providing it is less than or equal to the amount in the table below. Any damage greater is unaffected, as are any non-damaging effects. The resistance is based on the original damage of the spell or affect, before any increases or reductions for protections or weaknesses.
For example a spiritless dwarf with Minor Acid Resistance would ignore an Acid Dart dealing 2 Hits (6 TBP), even though their spiritless nature would mean they would normally take 8 points of TBP damage.
If the same dwarf was then hit by an Acid Bolt for 4 Hits (12 TBP) they would take the full damage, resulting in 16TBP due to their spiritless nature.
The same dwarf gets hit by another Acid Bolt but this time has cast Major Dragon Skin on themself in time and now has 6 FAC. The Acid Bolt still bypasses their Minor Acid Resistance because it's base damage is more than 2 Hits, but now the 16 TBP damage is reduced by their 6 FAC so this time they only take 10 points of TBP damage.
You must pick one of the following elements when you learn this skill;
Fire (Red)
Water (Green)
Cold (White)
Electricity (Blue)
Acid (Black).
Every time you learn one of the Skills in this Category you can train your Life force so that it becomes immune to the effects of one Focussed Magic Spell. The table below gives a full list of the Focussed magic spells that you can gain immunity to, together with the level of proficiency you need to learn the immunity.
Where there is more than one level of a Spell, you must learn Immunity to them in order of level, starting with the lowest. For example, to learn IMMUNITY TO SILENCE MODERATE you must already have IMMUNITY TO SILENCE MINOR.
You must purchase the POWER WORD spell resistances in the order of SILENCE, BLINDNESS and STUN.
With this skill you learn to become immune to specific Herbal Potions, progressively becoming immune to most Common, Uncommon and finally Rare potions, however there are some which it will not protect against.
At first level you are immune to Cure Potions and Cure Salves.
You are still affected by Cure Disease potions.
At second level you are immune to Bone Gel, Anti-Toxin, Numbing Paste and Smelling Salts.
You are still affected by Purge and Bone Meld potions.
At third level you are immune to Nature's Friend (you can no longer benefit from the potion but can also ignore the effects when another creature drinks one) and General Anaesthesia.
You are still affected by Cure All potions.
With this skill, your character has built up an immunity to most diseases. Immunity to Disease a character to resist the effects of any disease of equal or lower level. This skill only allows you to resist the effects of disease, not the damage that a disease-causing monster causes by hitting you.
For the effects of diseases see the Lesian Diseases page for details.
Every time you learn one of the Skills in this Category you can train your spirit so that it becomes immune to the effects of one Inherent Magic Spell. The table below gives a full list of the inherent magic spells that you can gain immunity to, together with the level of proficiency you need to learn the immunity. You can also gain immunity to the inherent magic effect PARALYSIS, which is included in the table below.
Where there is more than one level of a Spell, you must learn Immunity to them in order of level, starting with the lowest. For example, to learn IMMUNITY TO CONFUSION II you must already have IMMUNITY TO CONFUSION I.
This is the only restriction on the order you buy the Immunities, so if you wish to by IMMUNITY TO PARALYSIS, you can do so even if you do not have any other immunities.
With this skill you learn to become immune to specific Poison Potions, progressively becomming immune to most Common, Uncommon and finally Rare potions, however there are some which it will not protect against.
At first level you are immune to Torment and Vapour potions.
You are still affected by Inflict Disease potions.
At second level you are immune to Weaken, Paranoia, Tranquilizer and Rigor potions.
You are still affected by Purge and Race Bane potions.
At third level you are immune to Venom and Delusion potions.
You are still affected by Target-Bane potions.