NOTE - This list opposes the General Good & General Evil lists, and thus a character may learn from only one of these lists.
Magic Sources
This Spell List can only be learnt and cast by any of the following sources of magic:
The Bronze Dragon
Courage I-III
LEVEL Minor Moderate MajorCOST 2 5 8RANGE 20'TYPEEssenceDURATIONEncounterMETHOD Whilst Saying the vocals, point at the intended target with your empty spell-casting hand. VOCALS (Minor) "By the power of the (Dragon), stand fast against fear! COURAGE MINOR!"VOCALS (Moderate) "By the power of the (Dragon), stand fast against fear! COURAGE MODERATE!"VOCALS (Major) "By the power of the (Dragon), stand fast against fear! COURAGE MAJOR!" EFFECTThe target becomes immune to spiritual FEAR effects equal to or lower than the level of Courage used for the duration.
Divine Curses I
LEVEL MinorCOST 2RANGE TouchTYPE ScryDURATION 15sMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the first intended Target within thirty seconds, then touch any other Targets within the spell duration.VOCALS "(Dragon), let my spirit see what it needs to see! DIVINE CURSES!"EFFECT This spell reveals the presence of any curses affecting the target. NOTES This spell will give a result on all targets touched within the duration. It specifically reveals the presence and level of any CURSE or similar Spells on any targets. This spell also reveals the presence of Loresheet or Ref effect curses which may be on the target, and may reveal further information such as clues towards how to remove the affliction or other useful information, as outlined on the curse notes.
Retribution I-III
LEVEL Minor Moderate MajorCOST 3 6 9RANGE 20'TYPEEnhancementDURATIONEncounterMETHOD Whilst Saying the vocals, touch your forehead or your chest with your empty spell-casting hand. VOCALS (Minor) "(Dragon), grant me vengeance on those who strike me! RETRIBUTION MINOR!...INNATE SPIRIT BOLT FOUR HITS!"VOCALS (Moderate) "(Dragon), grant me vengeance on those who strike me! RETRIBUTION MODERATE!...INNATE SPIRIT BOLT FOUR HITS!"VOCALS (Major) "(Dragon), grant me vengeance on those who strike me! RETRIBUTION MINOR!...INNATE SPIRIT BOLT FOUR HITS!" EFFECTThe caster crackles with an aura of spiritual energy, allowing them to counterstrike at any who harm them in melee. NOTESThe caster may launch an innate Spirit Bolt (4 Hits) at an attacker who injures them in melee – they may not launch it in response to an attack that does not cause damage or they are immune to. The Minor spell allows them to launch a single Bolt, the Moderate spell allows them to use it twice and the Major spell allows them to use it three times. The caster chooses whether to launch a Bolt in response to any single attack, but must do so within 5s of being injured and may only launch 1 Bolt per incoming attack.
Spirit ArmourI-III
LEVEL Minor Moderate MajorCOST 3 6 9RANGE TouchTYPE EnhancementSAC BONUS 3 6 9DURATION AdventureMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds. VOCALS (Minor) "(Dragon), grant this being protection from spirits! SPIRIT ARMOUR MINOR!"VOCALS (Moderate) "(Dragon), grant this being protection from spirits! SPIRIT ARMOUR MODERATE!"VOCALS (Major) "(Dragon), grant this being protection from spirits! SPIRIT ARMOUR MAJOR!" EFFECT Temporarily increases the targets SAC so that they take less damage from Inherent Magic spells.
Spiritual Hammer I
LEVEL ModerateCOST 5RANGE TouchTYPE ObjectDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "By the power of the (Dragon), I place and bind a spirit into this weapon through it's current owner! SPIRIT HAMMER!"EFFECT Causes a blunt weapon to cause spiritual damage while wielded by a spirited creature. NOTES This spell can only be cast on a blunt weapon such as a hammer or mace. Whilst this spell is in effect, the weapon causes Spiritual Damage which is modified as normal by PAC. The weapon call made by a Spiritual Hammer gains the prefix "SPIRIT!", for example a fighter using a hammer for "DOUBLE!" would now call "SPIRIT DOUBLE!". This spell grants some protection to the target weapon, which temporarily becomes immune to spells and effects which Fumble, Break or Destroy the weapon, although the spell can be negated as normal.
Infuse ShieldI
LEVEL ModerateCOST 5RANGE TouchTYPE ObjectDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "By the power of the (Dragon), I place and bind a spirit into this shield through it's current owner! INFUSE SHIELD!"EFFECTImbues a shield with a temporary spirit, rendering it immune to break and fumble effects. NOTES This spell can only be cast on a shields.This spell has no effect on a shield which is already a magical item.