NOTE - This list opposes the General Evil & General Neutral lists, and thus a character may learn from only one of these lists.
Magic Sources
This Spell List can only be learnt and cast by any of the following sources of magic:
The Golden Dragon
Remove Fear I-III
LEVEL Minor Moderate MajorCOST 2 5 8RANGE 20'TYPEEssenceMETHOD Whilst Saying the vocals, point at the intended target with your empty spell-casting hand. VOCALS (Minor) "By the power of the (Dragon), let all fears begone! REMOVE FEAR MINOR!"VOCALS (Moderate) "By the power of the (Dragon), let all fears begone! REMOVE FEAR MODERATE!"VOCALS (Major) "By the power of the (Dragon), let all fears begone! REMOVE FEAR MAJOR!" EFFECT This spell cancels the effect of a CAUSE FEAR spell of equal or lower level.
Divine Curses I
LEVEL MinorCOST 2RANGE TouchTYPE ScryDURATION 15sMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the first intended Target within thirty seconds, then touch any other Targets within the spell duration.VOCALS "(Dragon), let my spirit see what it needs to see! DIVINE CURSES!"EFFECT This spell reveals the presence of any curses affecting the target. NOTES This spell will give a result on all targets touched within the duration. It specifically reveals the presence and level of any CURSE or similar Spells on any targets. This spell also reveals the presence of Loresheet or Ref effect curses which may be on the target, and may reveal further information such as clues towards how to remove the affliction or other useful information, as outlined on the curse notes.
Befriend I-III
LEVEL Minor Moderate MajorCOST 3 6 9RANGE 20'TYPEEssenceDURATION 15s 30s 45sMETHOD Whilst Saying the vocals, point at the intended target with your empty spell-casting hand. VOCALS (Minor) "By the power of the (Dragon), let us be the best of friends! BEFRIEND MINOR!"EFFECT (Minor) This spell prevents the target from causing any harm the caster. VOCALS (Moderate) "By the power of the (Dragon), let us be the best of friends! BEFRIEND MODERATE!"EFFECT (Moderate) This spell prevents the target from causing any harm the caster, and they will actively defend them from others. VOCALS (Major) "By the power of the (Dragon), let us be the best of friends! BEFRIEND MAJOR!"EFFECT (Major) This spell prevents the target from causing any harm the caster, and they will actively defend them from others. Further the target will obey any orders the caster issues to them, but cannot be compelled to harm themselves or their friends. NOTES This spell immediately ends if the caster attacks the target.The BEFRIEND and BEGUILE spells are very similar, a creature can only be subject to 1 Befriend or 1 Beguile spell at a time. A higher level Befriend or Beguile will replace an existing one, while a lower level will have no effect and is lost. If a Befriend or Beguile of the same level targets a creature already under one of these spells, they both mutually negate each other and the target is freed of both.
Bless I-III
LEVEL Minor Moderate MajorCOST 3 6 9RANGE TouchTYPE EnhancementMONSTER HITS 1/4 of max totalPAC & THAC BONUS 0 1 2SAC BONUS 2 3 4DURATION AdventureMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds. VOCALS (Minor) "By the (Dragon), I bless thee! BLESS MINOR!"VOCALS (Moderate) "By the (Dragon), I bless thee! BLESS MODERATE!"VOCALS (Major) "By the (Dragon), I bless thee! BLESS MAJOR!" EFFECT Temporarily increases the targets PAC, THAC & SAC so that they take less damage from Inherent Magic spells and Physical Damage. NOTES Only creatures and objects with a Spirit can be blessed by this spell, except water, which can be cursed three times to create holy water. Monsters, summons and other creatures without battleboards gain 1/4 of their total Hits, Undead are effected in reverse and instead lose the same number of Hits. Curse and Bless spells counter one another, and a creature can only be subject to 1 Bless or 1 Curse spell at a time. A higher level Bless or Curse will replace an existing one, while a lower level will have no effect and is lost. If a Bless or Curse of the same level targets a creature already under one of these spells, they both mutually negate each other and the target is freed of both.
Spiritual Hammer I
LEVEL ModerateCOST 5RANGE TouchTYPE ObjectDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "By the power of the (Dragon), I place and bind a spirit into this weapon through it's current owner! SPIRIT HAMMER!"EFFECT Causes a blunt weapon to cause spiritual damage while wielded by a spirited creature. NOTES This spell can only be cast on a blunt weapon such as a hammer or mace. Whilst this spell is in effect, the weapon causes Spiritual Damage which is modified as normal by PAC. The weapon call made by a Spiritual Hammer gains the prefix "SPIRIT!", for example a fighter using a hammer for "DOUBLE!" would now call "SPIRIT DOUBLE!". This spell grants some protection to the target weapon, which temporarily becomes immune to spells and effects which Fumble, Break or Destroy the weapon, although the spell can be negated as normal.
Remove ParalysisI
LEVEL MajorCOST 8RANGE TouchTYPEEssenceMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "(Dragon), I beseech thee free the constraint upon this mortal! REMOVE PARALYSIS!"EFFECTRemoves the effect of any paralysis.