The spells in this Spell List are cast by the following sources of magic:
The Blue Dragon
Shocking Touch I-II
LEVEL Minor Moderate MajorCOST 1 5 9RANGE TouchTYPEEssenceMONSTER HITS 1 5 9TBP & LBP DAMAGE 3 15 27TBP & LBP DAMAGE (LFO) 4 20 36METHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds. VOCALS (Minor) "I call upon the power of the (Dragon) to infuse my hands with lightning! SHOCKING TOUCH MINOR! ONE HIT!"VOCALS (Moderate) "I call upon the power of the (Dragon) to infuse my hands with lightning! SHOCKING TOUCH MODERATE! FIVE HITS!"VOCALS (Major) "I call upon the power of the (Dragon) to infuse my hands with lightning! SHOCKING TOUCH MAJOR! NINE HITS!" EFFECT Creates a layer of static electricity on the casters fingertips which cause damage to a victim when touched. NOTESThe Damage caused by these spells can only be inflicted by touching your victim with your spell casting hand, unless you also have the skill AMBIDEXTERITY I or higher, in which case you may use either hand whichever touches the victim first.
Lightning Blast I-III
LEVEL Minor Moderate MajorCOST 3 5 7RANGE 20'TYPEEssenceMONSTER HITS 2 4 6TBP DAMAGE 6 12 18TBP DAMAGE (LFO Only) 8 16 24METHOD Whilst Saying the vocals, point at the intended target with your empty spell-casting hand. VOCALS (Minor) "By the power of the (Dragon), I call forth a Dart of electricity to strike thee! LIGHTNING DART! TWO HITS!"VOCALS (Moderate) "By the power of the (Dragon), I call forth a Bolt of electricity to strike thee! LIGHTNING BOLT! FOUR HITS!"VOCALS (Major) "By the power of the (Dragon), I call forth a Blast of electricity to strike thee! LIGHTNING BLAST! SIX HITS!" EFFECT Causes Damage to the victims Life Force by magically electrocuting it, causing a number of Total Body Points of damage.
Air Ward I
LEVEL MinorCOST 3RANGE TouchTYPE ObjectDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "Let the power of the (Dragon) protect this object! AIR WARD!"EFFECT Protects an object from all levels of Blue Spells and Effects, and natural lightning.
Magnetism I
LEVEL MinorCOST 3RANGE 20'TYPE ObjectDURATION 15sMETHOD Whilst Saying the vocals, point at the first intended target with your empty spell-casting hand, then point at the second target.VOCALS "By the power of the (Dragon), I magnetise that (object) to that (object)! MAGNETISM"EFFECT Causes two objects to become magnetic and be attracted towards each other for the duration. NOTES At least one of the objects must be metallic. The force exerted by this spell is equivalent to a creature with STRENGTH ENHANCEMENT III, so very large objects are not moveable by this spell but can act as an anchor. If both objects are free to move the lighter object will be drawn to the heavier, otherwise the unrestrained object is drawn towards the other. This spell is strong enough to move a fully equipped large human in full armour with ease but can be resisted with the physical skill STRENGTH ENHANCEMENT III or higher.
Blue Dragon Shield I-III
LEVEL Minor Moderate MajorCOST 4 7 11RANGE TouchTYPE EnhancementDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds. VOCALS (Minor) "Let the power of the (Dragon) protect this creature from Acid! BLUE DRAGON SHIELD MINOR!"VOCALS (Moderate) "Let the power of the (Dragon) protect this creature from Acid! BLUE DRAGON SHIELD MODERATE!"VOCALS (Major) "Let the power of the (Dragon) protect this creature from Acid! BLUE DRAGON SHIELD MAJOR!" EFFECT Protects a life force from Blue and Lightning effects of the same level and lower. NOTES This spell protects a life force from Blue Dragon Spells and Effects and natural lightning effects of the equivalent level, but does not protect any equipment worn or carried.crafted item of its type.
Electrify Bow I
LEVEL ModerateCOST 5RANGE TouchTYPE ObjectDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "I place and bind the power of the (Dragon) into this weapon! ELECTRIFY BOW!"EFFECT Causes a projectile weapon to cause magical damage by charging the ammunition with static electricity as they are fired. NOTES This spell can only be cast on a projectile weapon such as a bow or crossbow. Whilst this spell is in effect, the weapon causes Magical Damage which is modified as normal by THAC. The weapon call made by an ELECTRO BOW gains the prefix "MAGIC!", for example a fighter using a Bow for "DOUBLE THRU!" would now call "MAGIC DOUBLE THRU!". This spell grants some protection to the target weapon, which temporarily becomes immune to spells and effects which Fumble, Break or Destroy the weapon, although the spell can be negated as normal.
Jump I
LEVEL ModerateCOST 5RANGE Touch, 20'TYPE ForceDURATION EncounterMETHOD Whilst Saying the vocals, hold out your empty spell-casting hand. Once completed, touch the intended Target within thirty seconds.VOCALS "With the power of the (Dragon), I bestow this persons legs with the strength to jump this obstacle! JUMP!"EFFECT Enables the recipient to make one jump over a long distance from a standing start. NOTES The distance is halved if someone attempts to carry another person when this spell is cast upon them. This spell does not instantly teleport someone from one place to another, but the time taken is equivalent to that if the recipient had run there.
Summon Elemental I
LEVEL ModerateCOST 5 (+ donation)RANGE TouchTYPE SummoningDURATION EncounterMETHOD Whilst Saying the vocals, touch the ground with your empty spell-casting hand.VOCALS "With the power of the (Dragon), I summon forth (ELEMENTAL's NAME)! The Elemental Knight of Air to aid me! SUMMON ELEMENTAL!"EFFECT Summons an Elemental Knight to the Casters plane. They will perform tasks for the caster for a fee. NOTES The Elemental Knight summoned by this spell are mercenary creatures that will perform tasks for the summoner in exchange for Power Points. In order to cast this spell, a character needs to know the true name of an elemental, which is NOT given during the learning of this spell. In order to summon an Elemental Knight the caster must also have completed the matching Elemental Magic List.
Gust of Wind I
LEVEL MajorCOST 7RANGE 20' + 10' radiusTYPE ForceDURATION 45sMETHOD Whilst Saying the vocals, point at the intended area you wish to centre the spell with your empty spell-casting hand.VOCALS "(Dragon), send forth a gale to push my foes (away from / towards) me! GUST OF WIND!"EFFECT Causes a magical gale in the targeted area. Any creature or object within or entering the areas is subject to a force equivalent to a creature with STRENGTH ENHANCEMENT III pushing them in the chosen direction while they remain within it. NOTES The magical gale is fixed in both location and direction at the time of casting. Creatures with STRENGTH ENHANCEMENT III or greater can struggle through the gale slowly but others are forced out of the area in the direction chosen. This spell also affects unattended objects, making thrown and projectile weapons that pass through the area miss their targets.